SUPER PERSHING TANK! – Is it good?! (War Thunder Tanks Gameplay)

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Jun 09,  · Matchmaking taking too long Sign in to follow this. Followers 0. Matchmaking taking too long. By *moist_nana, Mayb i just don’t understand the whole matchmaking system Share this post. Link to post Share on other sites. Sign in to follow this. Followers 0. .

Also, 2 I want to know if it is safe for a woman to hike up the Saleve or any mountain alone on weekdays when only few people use the paths. Appreciate any information you can give me. Hi M, In our website http: You can also buy a guide book that I recommend: This guide is in French. Concerning your second question, it is never recommended to hike alone in the mountains.

A simple sprain, an attack by a swarm of bees or other trivial incident may have serious consequences if you are alone. If you do “go it alone”, you should either be completely familiar with the trail, or experienced enough to be able to orient yourself, read a map, and use a compass. You should acquaint yourself with the region and not be afraid of meeting dogs or dangerous people.

It is easy to lose your way and in case of doubt turn back. The weather can change without warning and that can put you to danger of sliding, losing your way or a cruel drop in temperature a risk of hypothermia. Be aware of the time: If it becomes dark, find shelter on the mountain ; if you continue in the dark you may have a serious accident because you can’t see the obstacles.

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Feb 03,  · This is a video with recordings and commentary from the game War Thunder which is a free to play online cross-platform combat game. This is a .

In this topic, I want to address the following: WT’s aggregate player data and how it colludes actual skill These three main topics contribute to much of the conversation around the balance of this game. There have been many topics posted of very long winning or losing streaks. This thread is an attempt to address why that is and what are constructive ways to suggest improvements.

Having a more balanced game is in the best interest of all parties. QMM vs BR based MM I wanted to state clearly that I personally believe the idea of the BR system is the best scenario this game can have given the incredible breath and depth of the vehicles used in matches. I also want to make it clear that I am not talking about how individual BRs are made that is a whole other can of worms but rather the idea of using BRs to match games versus some sort of player skill metric.

With that being said, most competitive games involve some sort of QMM. The games that are easiest to implement QMM are relatively simple ones where the gameplay is very similar for all players. This is not to say these games are easy, rather very complex variations can come from simple rules! Chess is the prime example of a game with simple rules but very complex and arguably aesthetic results.

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View Profile View Posts 23 Oct, If i were to play with my friend right now and use 3. The thing to remember is that unlike World of Tanks, War Thunder’s Tier system essentially puts tanks in groups by period of introduction. Likewise, the KV-1 series of which the KV was a very small but late member of the family wasn’t built until , and they were used until the end of the war. Think about that before you go off about fairness. Also remember, that war isn’t about fair, it’s about winning.

Jan 13,  · I agree with you that the BR system is probably the best solution for matchmaking in War Thunder, but there are problems. The biggest one in my mind is the BRs being too compressed, which is most severe in top tier battles and only gets worse as more vehicles are added to the game.

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State of War Robots: We added Leagues, Custom Games, new UI tech and new economy tools, 3 new maps, 5 new robots 8 if you count Wild Bunch , 2 new modes and many things of lesser calibre. We also learned a lot.

May 15,  · I use to dowload updates and games from Steam at kb/s and in the War Thunder launcher updates download at kb/s.

Bit late to the party sadly as most of the old guard have stopped playing, but yes, in a low tier match you can sometimes just wreck a huge amount of players who have quite literally no situational awareness whatsoever, and those early 20mm Russian cannons tear through everything. Yep, to be entirely honest, it wasn’t that long ago I discovered you can freely look around with C I tried to get awareness from the map always, and then point my plane to someone to look around , then I felt very dumb when I watched some YT vids and saw people looking around freely , and also only recently discovered combat flaps for trading speed for manoeuvrability.

Just one thing to note based on your earlier post – matchmaking is done off the BR stats, not the tier of the planes, and it averages out over your best 3 planes – so if you have a 2. Btw, I have 1 US plane with the 37mm cannon, that is seriously silly at this BR, you get killed before you notice you’re even attacked, and a single or 2 hits obliterate even the biggest planes. Altitute advantage gets far more important the higher BR’s you go I feel.

Dogfighting is less, erm, safe at this BR. When you level up a bit, you may find you get dumped into more games with higher tier opponents, and you end up wanting to run a full BR 2. And yep, full house of BR 2. I exaggerated my second to last post, but I still have a 2:

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May 08,  · War Thunder Ground Forces – Matchmaking Fail TheDevildogGamer. Loading Unsubscribe from TheDevildogGamer? Cancel Unsubscribe. Working Subscribe Subscribed Unsubscribe K.

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War Thunder |OT| Tanks, Planes And Automobiles

Even if your end goal is to crush enemy pilots, your means for reaching this goal may be very different. And this is what we look to explore next. You already have some hints on what this means for new robots: Mender and Weyland hit the live server recently and so far they’re doing great.

Battle Ratings. Battle ratings are used by War Thunder to determine matchmaking in-game. Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle (for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a.

How Wargaming Sabotages Competition War Thunder Posted on by Silentstalker Hello everyone, more and more dirty laundry comes out on Wargaming lately and the more I learn, the more I feel disgusted and disappointed, even by Minsk. It all started with the former Russian community manager Dietolog specifically for World of Warplanes , who blew the case wide open on his blog. Dietolog is no longer an employee of Wargaming and seeing some events concerning War Thunder lately, he decided to come forward and talk.

It could also be his thirst of vengeance against Wargaming, who knows? Let me get back a bit. Remember when the conditions for being a community manager were leaked? The basic udea is that Wargaming-paid hate trolls were supposed to systematically attack Gaijin sites, forums, social network pages and fan pages and spread anti-War Thunder propaganda. Dietolog states that he did not participate in the subversive operation and only a month later, he left or was fired.

The entire campaign represents a reaction of Wargaming to the total failure of World of Warplanes and an attempt to damage the competition by other means than by creating a quality game. Anyway, back to the campaign.

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When the Rajing, Rhino, Fujing and carnage were the best bots in town and the thing everyone was aiming for. And then, you introduced component robots. That will take forever to save up for!

Matchmaking Edit War Thunder takes into account your planes’ Battle Rating (BR) when deciding battles. In realistic battles, you have only one plane and it’s BR .

Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.

Another possible algorithm is to increase the battle level by one within the permissible range for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one within the permissible range each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant. Similarly, if the battle level is already at the lower end of the range and the player loses the battle, the battle level may remain constant.

Let me ask you this: Teamplay trumps randomness every time. An increased Signal Range value, in turn, may allow the vehicle to detect enemies at greater distances during game play, making the player more competitive against opponents and resulting in an enhanced gameplay experience for that player. Another lie by WarGaming?